Viral is the result of combining Toxin and Cold. It has no damage modifiers or unique status effects. It's easy! Can be combined with Crash Course to provide a 150% increase to Impact damage. Exactly 50% of its IPS damage is Slash, so it will not split bodies. Puncture tends to be the most popular of the physical damage types since it deals bonus damage against armored targets which tend to become ridiculously tanky compared to unarmored enemies. then with the new modded IPS replacement statuses i have suggested, they stack and give a huge improvement that makes them a tempting choice over just slapping on viral and calling it a day. A +10% impact would do an additional 10 impact. This damage type causes bullets to magnetize to a certain location, making it much easier to land headshots or hit a target multiple times with a punch-through projectile. Unique Feature: A two-handed Nikana with extended block angle. that is why i am suggeting removing stacks from unmodded statuses, reworking bleed to only give 10% increase in damage. If armor didn't scale and was fixed, these numbers won't change regardless of level. Once modded, these effects will convert the respective IPS to something different and give it different bonuses, but still retaining the Effectiveness Type, e.g. The problem with scaling armor is that damage types that have ways to deal with it become exponentially better than the other damage types as levels scale. The amount of damage the element does depends on the strength of the mod and your weapon's base damage. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. It's an excellent damage type to pair with Viral or Corrosive. ok, and from your experience, when does a corrosive build become useless? Scaling armorbreaks the balance between damage types. June 26, 2020 in Weapons first remove all stacking from base IPS statuses, including slash (make bleed status cause the enemy to take 10% extra damage), then make all IPS mods have +1 to the respective new status (like syndicate mods) and apply the new statuses to weapons that don't have base IPS statuses (since they would be taking mod space). Radius increased to 6 meters at x10 stacks. When you use a puncture weapon against an armoured target you do more damage and vice versa. Update 11: A new damage system was introduced along with new mods. Synoid Helicor. At high levels, Heavy Gunners are basically gods by comparison. Updated February 10, 2022, by Charles Burgar: Creating the best loadout in Warframe will require a solid understanding of how Warframe's damage system works. 2020 Digital Extremes Ltd. All rights reserved. The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. Genshin Impact is a free-to-play action RPG developed and published by miHoYo. And as of right now it would seem that other procs are better than other. Unable to move or attack for 3 seconds. 100 Slash will deal 42. By They can be very good mods to stick in as well if you don't want to disrupt your elemental combos - so if you want Fire + Corrosive but adding Cold will ruin your build, the physical damage mods can be useful as a replacement (but again, only in a weapon with high base damage in that area). Slash - Causes the Bleed status effect, dealing True damage for six seconds equal to 35% of the weapon's base damage after a one-second delay. FWIW, one thing that could probably help those mods some is making their calculations like elemental mods. regardless, if your build benefits from an extra elemental damage type mod, I'd say that should take precedent. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. It's a design problem when Bleed tics deal more damage than Puncture damage. IPS stat mods can look something like this. r/Warframe. Browse our network 9 Posted by 5 years ago. A +10% slash would make the weapon deal 5 more slash damage. Edit:status procs, puncture decreases damage, useless; slash deals bleed that ignores everything, great & impact stuns them for 1,5 second, garbage. Impact = Shred status reduces armour/shield/health (4sec duration), Puncture = Pierce status chance to bypass armour and shields (4sec duration), Slash = Hack status deals more damage(4sec duration) (does not bypass armour or shields), The reason for this, is to make it a contender for the other 2, and the reason it seems low is because it has infinite stacks (only based onduration and your attack speed). Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. Explosions from the gun inflict self . Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. They tried indirectly nerfing Slash by getting rid of the 4x proc priority of IPS which also indirectly buffed Puncture and impact because the Warframe community will throw a massive fit if they did nerf Slash directly as they tried to propose years ago. Gas is created by combining Heat and Toxin. Over double that of 100 Puncture at 13.5 and this was just +50% --> +75% against Ferrite. they have changed the way armour scaling works, so slash is not as important as it used to be years ago. In general, Viral is the strongest damage type. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. Yet, anything someone says thatregards nerffing that power, isrejected by the community. Puncture as a base element is good against armour. Stat-wise, the Tenet Livia is a fantastic melee weapon. It's also planned to be ported to Xbox Series X/S.LeyzarGamingViews :YouTube Membership: https://www.youtube.com/channel/UCXeubDV2dwI-V9FO9oiDu3A/joinPatreon: https://www.patreon.com/LeyzarGamingViewsDiscord Community : https://discord.gg/TpjshGyDonation: https://streamlabs.com/leyzargamingviews/tipTwitch Page: https://www.twitch.tv/leyzargamingviewsFacebook: https://www.facebook.com/leyzargaming/Twitter: https://twitter.com/LeyzarGaming#Warframe 1/6 the damage it used to deal, but Bleed remains the same at 35. Most builds in Warframe take advantage of the Hunter Mods in some way. Tm ptee kaksinkertaisesti Base Capacity Cost Puncture is generally the better damage type since it only deals less damage to shields. At Sortie level, the +50% against Ferrite Puncture has makes it 3x neutral and Corrosive's +75% against Ferrite a 6x neutral, but Bleed just doesn't care about that pesky 20x ehp multiplier armor gives. Sourced from official drop table repository. Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. Slash only shows its mettle when armor levels get high. Enemies will get tankier just by scaling health. The two new mods are:Internal Bleeding and Hemorrhage and they both do the same thing only the first is for primary weapons and the other for secondary weapons.Impact status effect have a thirty five percent chance to apply a slash status effect. Learn everything about Warframe's Ash. It is fantastic against the Corpus but horrible against heavily armored Grineer. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. #Warframe New Impact to Slash Mods Hot or Not?! This means that Collision Force is only better than a 90% elemental if a weapon has at least 75% of its IPS in Impact. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Cannot produce multiple procs in a single instance of damage alongside any other. it seems to me that the fundamental problem with balancing the statuses is more of a problem with the players, than the strength of the statuses or what they do. Impact and Puncture are trash. ((100 + 50) * 10 / 100 = 15). Zetooo94 2 yr. ago Thanks! why do people want to spend so much time in a single mission?, the rewards you get from wave 500 are the same you get from from like wave 20, rewards dontscale, drops dontreally scale. If it were treated like an elemental mod*, that would be +120% on the weapon's total base damage. Shattering Impact is a melee mod that permanently reduces an enemy's base armor by 1 per rank upon dealing Impact damage with a melee weapon. super heavy Slash weighted), but honestly they're still not very good. (~6x Neutral). generally they aren't too helpful, because for whatever reason, they max out at just +60%. Because it bypasses all shields and armour and attacks health directly, making it one of the best ways to deal with high level enemies of basically any faction. Against 6000 Alloy armor with 95% Damage Reduction: Against a Sortie level bombard in this example, Radiation deals 18x more damage than Magnetic. Its shot deals Impact, Slash, and Puncture damage types simultaneously. Warframe has six combined elemental damage types: Blast, Corrosive, Gas, Magnetic, Radiation, and Viral. If you had to choose one stat, which would it be? even if they revert corrosive back to armour stripping, due to the power of viral + slashbleed now, it still makes it pointless to mod for now. (1.75x damage and 75% armor ignore right from the getgo)Try it on Bombards and you'll see how badly Corrosive was gutted. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. I think the specific faction damage is applied like Serration but only if the target is of that faction. Combined elements are created by applying two or more simple elements onto a weapon. i hate resetting weapons over and over again, just as much as the next player, but imo, asking for so many more mods to be changed, seems like DE may put off doing anything until they feel like doing a huge update to mods. For safety, rockets arm after traveling a safe distance. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. Impact - The staggering physical damage type. Gallery Old appearance Patch History Update 11.0 (2013-11-20) Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible? Void and True damage are two unique damage types that are fairly rare. (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. Including stuff like enemies that are affected by this or that, etc. Slash-focused loadouts tend to pair this damage type with Viral to increase Slash's bleed damage. My proposed impact and puncture rework Slash vs Impact vs Puncture :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Similar goes for Impact. Even with those ideas, with the way IPS currently is, those mods wont be used over other mods. Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. Sourced from official drop table repository. (1.3*3.7=4.81 vs. 4.6). puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. It causes enemies to flinch and recoil backwards. He is currently a Freelance writer for TheGamer and Game Rant. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. Each of these will have an elemental status tied to them. impact will still deal 50% more damage to shields, 25% less damage to health and be neutral to armour. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. This weapon has impressively high base damage and slash damage. If the weapon's fire rate is exactly 2.5 it won't count towards the 70% chance. If you're struggling to fight the Corpus in the early game, equip an Electricity mod. as well as just because you have one and you I'll do some math to see if it really is worth it on some weapons but over all it looks like these mods are just worthless. Proto Shields are used by rather weak Corpus enemies, so you can use this as a reliable element for all factions. Giving it any additional critical chance-boosting mods is unnecessary, and you will have more mods slots open for other useful things. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of Redeemer ). Create an account to follow your favorite communities and start taking part in conversations. The chance is doubled if the fire rate of the weapon is BELOW two point five.These new mods synergize very well Critical Delay or Creeping Bullseye but keep in mind that the Internal Bleeding does not stack with Hunter Munitions. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. Slash only seems broken because armor mechanics in this game are. Request. Like my question is are one type of stat more values than other? The bleed from slash is OP, its that simple. If armor didn't scale, and only health did, Slash would only be second to Magnetic as the worst damage against Alloy armor. Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. what point does it become 0?, like what level? Its damage modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types.